Apr 13

Development activity dropped off last year due to a couple of factors out of my control:

  1. Approval by the Ethics and Compliance office of my full-time employer took nearly six months;
  2. The mapping API built into iPhone OS 3.0 does not support overlays in any way, shape, or form, which leads into
  3. I have a full-time job. Between the requirements (read number 1) and the lack of time to code my own map solution for radar (read number 2) it seemed pretty silly to continue dumping time into a project that at that point seemed like it may never see the light of day.

Number one on that list is being worked out. Number two… I can’t talk about. And number 3, while it still exists, is about to become less of a factor as I’ll be shifting into a 4-10s schedule, giving me an extra free day each week, as well as the work being somewhat less mentally exhausting (anybody that’s ever done customer-facing technical support knows exactly what I’m talking about).

As I did previously, I plan keeping tabs of my development here for anybody that’s interested to follow. I will not be starting from the ground up; I have a lot of good code in what I’ve already worked on, which I plan on cherry-picking and utilizing as I rewrite the parts that I feel did not work as well as they could have.

In case you couldn’t tell, the release target OS for the app is iPhone OS 4. Unfortunately, the developer NDA prevents me from saying anything that hasn’t already been publicly stated, but I can give you a little teaser from what -HAS- been shown:

iPhone OS 4 presentation: map overlays(Image lovingly ripped from Engadget)

I’m looking forward to making some progress on this application this summer, and I hope you all enjoy the ride as I think out loud on this blog.

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